Developed by Trioskaz and published by Critical Reflex, No, I’m not a Human is set to launch for PC via Steam this fall, with PlayStation 5 and Xbox Series X|S versions coming later. A new demo is also slated for release this summer.
We already reviewed the game—check out our coverage for a closer look at what awaits when No, I’m Not a Human finally arrives on consoles.

No, I’m not a Human is a chilling anxiety horror thriller set in a world teetering on the edge of annihilation. Set during the final hours of humanity, players are trapped indoors while an apocalyptic force—known only as the Visitors—roams the scorched, light-blasted world outside. These creatures look, sound, and even smell human. But they’re not. And letting the wrong one into your home could be fatal.
The game revolves around isolation, interrogation, and moral dread. You must let strangers into your shelter—some will share their stories, offer help, or plead for it. But others are impostors. As paranoia mounts, you’re forced to decide: listen, judge, and if necessary, kill.
With a haunting atmosphere, bleak storytelling, and constant psychological tension, No, I’m not a Human explores what it means to survive when trust itself is a risk.
