During the Future Games Show Summer Showcase 2026, co-developers Bad Choices Loud Noises and Duckosaurus Games officially announced Impermanence. The upcoming title is a narrative-driven first-person sci-fi psychological horror experience centered around themes of grief, obsession, and emotional unease. The game is currently in development for PC via Steam, targeting a launch window in 2027.

The story follows a grieving scientist who refuses to let go of his deceased child. Night after night, he sneaks into the abandoned Orpheum theatre, carrying boxes of toys, photographs, trophies, and childhood drawings to rebuild his son’s bedroom right beneath the dead stage lights. Using advanced acoustic principles, he attempts to pull his son’s presence back from the static, successfully manifesting echoes that answer his voice and tiny motes that levitate in the air.
However, his unholy reconstruction alerts a force far older than grief – the universe’s natural need to enforce entropy and let things go – which begins pushing back to aggressively correct his reality-bending experiments.
Impermanence completely moves away from traditional combat, jump scares, or gore, focusing instead on heavy atmosphere and tactile, sound-driven interaction. To stabilize and reconstruct the fragile fragments of your son’s spirit, you must utilize the principles of acoustic levitation to realistically manipulate, attract, and lock memory pieces in mid-air.
How you build this underground shrine to memory matters; the specific objects you place, and exactly where you arrange them on the stage, dynamically determines what answers you from the void. Your fight against universal decay features multiple narrative endings, heavily dictated by how far you are willing to push your dangerous obsession and what you are willing to lose along the way.
