Demonschool is a tactical RPG developed by Necrosoft Games, set at Hemel College, where pink-haired protagonist Faye arrives with one clear extracurricular ambition: killing demons. The setup is pure occult campus pulp, kicking off with a cursed videotape that kills people in three days—or within three days, as her reluctant new friend Namako insists.
From the jump, the game establishes a striking aesthetic: crisp 2D character sprites popping against low-poly 3D environments, forever washed in neon pink accents or in that uncanny glow of light slicing through classroom windows. That visual flair carries straight into combat, which is where Demonschool truly comes alive. Battles unfold on suspended grid arenas where surrounding buildings and objects float ominously in the void. Meanwhile, the music is dynamically designed, shifting into different versions depending on what’s happening moment to moment.
The grid-based tactical combat is the clear heart of the experience. Each character brings their own unique way of warping the grid, with diagonal movement blessedly allowed, and the game’s greatest pleasure comes from plotting out a flawless turn—then rewinding it, tweaking it, perfecting it—before letting the action phase rip. When it works, it really works: enemies detonating into a thousand blood droplets as your plan executes in one clean, balletic motion. Knuckling together the perfect combo and watching it resolve instantly is immensely satisfying, and the dynamic music—shifting and escalating depending on the action—knows exactly when to ebb and swell.
Bosses are particular highlights, introducing unique grid mechanics that force you to relearn the battlefield on the fly. The grading system incentivizes efficient play, and the game is quite lenient overall, allowing you to scrape through encounters with only one party member remaining. The mana system nudges you toward rotating characters, but it never outright stops you from leaning hard on one or two favourites. Occasional issues with grid visibility can muddy the waters, yet the sheer density of strategic options and synergies keeps combat thrilling.
Unfortunately, everything around that combat feels like it showed up to class unprepared. The social sim and RPG elements are profoundly undercooked. Characters lack depth, flavour text is bland and forgettable, and relationship levels with teammates don’t appear to meaningfully affect anything at all. The calendar system gestures toward choice, but offers none—you can simply do everything available every day, draining the mechanic of any tension or personality. Quality-of-life features, like clear markers showing what can be done at each location, are appreciated, but only highlight how little there is beneath the surface.
Minigames fare no better. Fishing and karaoke are generic and far too easy, and while karaoke is framed as a bonding activity, it rings hollow—there’s little sense that meaningful relationships are actually being built. Dropping a coin in a fountain doesn’t even consume currency, reinforcing the game’s overall noncommittal feel. Side quests are predictably repetitive, usually boiling down to yet another passer-by being attacked by a demon—thank Satan the combat itself is so fun. The narrative momentum is weak as well, leaving you to chase mystic McGuffins without a strong driving mystery or motivation, while new characters join the party willy-nilly for want of something better to do. This lack of focus is not helped by the comparisons the game invites: though it’s clearly positioned as a high school time management and social sim game in the same vein as the Persona series, it has nothing on Atlus’ flagship series in those regards.
Conclusion
Everything other than the grid-based tactical combat in Demonschool and the pulp-mystique audiovisual style is a shallow and oft-trite affair. It’s a good thing, then, that the combat itself offers a rich minefield of varied strategic options, synergies, and deeply satisfying executions.
Additional Information
Release Date: November 19, 2025
Reviewed On: PC (Steam Deck). Download code provided by developer and publisher.
Available On: PC, PlayStation 4 & 5, Xbox Series X|S, Nintendo Switch
Developer: Necrosoft Games
Publisher: Ysbryd Games
Relevant links: Available on Steam








