While the base game Two Point Museum was all about dusting off fossils and ancient relics, the Zooseum expansion, released on December 2, 2025, breathes some serious life into those sterile halls. It’s a fun pivot from taxidermy to biology, tasking you with healing and re-wilding creatures in a hybrid space that feels like a chaotic, natural step forward for the series.
Heading Out to the Farflung Isles
Compared to Two Point Museum, the biggest shift in Zooseum is how you actually “collect” your exhibits. Instead of just digging things up, you’re heading to the Farflung Isles to rescue animals struggling with the “Farflung Flu”. Simply put: instead of just grabbing loot, you’re basically running a rehab center for a bunch of sick creatures.
To keep the peace, you’ll need to hire Wildlife Experts. These aren’t just janitors with better titles—they’re full-on zookeepers responsible for feeding, cleaning, and treating sick animals at the new Welfare stations. There’s a lot of charm in the details, like when a specific animal develops a “favorite” staff member, though the micromanagement can get pretty intense once you’ve got several large habitats demanding attention at the same time.
Managing the Menagerie
Setting up your displays requires a lot more tactical thinking than just dropping a vase on a pedestal. With over forty species to house, you’re juggling large Habitat Enclosures and smaller Terrariums. Since every creature has specific biome needs—from tropical jungles to dry deserts—your museum layout quickly turns into a patchwork of different climates.
You really have to use your head here: don’t house predators with prey (unless you want a mess), and make sure the greenery matches their preferences. Truth be told, in this regard, the Unflappybara is a lifesaver—it’s a totally chill creature that can live anywhere with anyone, acting as a much-needed stabilizer for a museum that often feels like it’s one escaped lizard away from total anarchy.
Cute Creatures, Safe Simulation
Visually and audibly, Zooseum hits all the right notes. The radio satire is still sharp, and the low-poly animal designs are hilarious—especially the giraffes with their spring-like necks bouncing down the halls. However, it’s not without its frustrations. Pushing for those final stars in the campaign can feel like a grind. You’ll often find yourself hitting the fast-forward button just to watch the numbers climb, all while guests complain about a lack of info boards that they are literally standing next to.
At its core, it’s still Two Point Museum. Once the animals are settled and healthy, they essentially become “living” objects that just require more maintenance than a fossil. I was hoping for a bit more zoo-specific mayhem—like a Dandy Lion actually trashing the gift shop or a Rhino-ceros rampaging through the fences—but the experience stays relatively “chill” and manageable.
Final Thoughts
At the end of the day, this Zooseum DLC for Two Point Museum works because it swaps out cold marble for living, breathing animals that actually feel like they need your care. Seeing a herd of giraffes or a terrarium full of weird frogs adds a level of personality that fossils and pots just can’t compete with. The adorable animal designs and the addition of over forty species make the management loop feel fresh and vibrant again. While the pacing can stutter in the late game, the satisfaction of healing a sick creature and releasing it back into the wild is a great hook. If you’re a fan of the base game, this is a solid pickup—just keep an eye on those Dandy Lion enclosures.
Additional Information
Release Date: Dec 2, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: Two Point Studios
Publisher: SEGA
Relevant links: Available on STEAM








