Mycopunk, launched in Early Access on July 10, is a chaotic first-person shooter where you and three repurposed scrap robots team up to contain deadly fungal outbreaks across infected planets. Mission-based and built on cooperation, it bursts with vibrant absurdity and sports a cartoonish art style reminiscent of Borderlands and Deep Rock Galactic.

Micro-Scenarios with Macro Consequences
While Mycopunk is technically playable with fewer players, its design is laser-focused on team play. Solo players can try, but the core experience is clearly built around synergy. Missions typically last 20 to 30 minutes, and each trip to a contaminated world feels like a mini-adventure full of improvisation. At the end of every mission, you’ll need to extract together back to your dropship — affectionately known as the Pod — which serves as both a social hub and an upgrade station.
Each mission in Mycopunk unfolds like a small scenario packed with surprises and mechanics: everyone activating switches simultaneously to fire a railgun, or pushing a massive, spore-crushing die across a battlefield to flatten elite enemies. Even after completing your main objective, optional pickups — like a suspicious SAXON laptop — tempt you to risk everything for extra rewards. Extraction is rarely peaceful — more often it’s the final, chaotic crescendo where everything could still go wrong as you throw the cargo into the pod, swing yourself inside, and pray the hatch closes in time.
Mycopunk‘s art style is expressive and bombastic — though intense — and may overwhelm players sensitive to flashing visuals or overstimulation. The music follows that same unpredictable pace: a dynamic soundtrack that shifts from relaxed, lounge-like synths in quiet moments to pulsing, uptempo beats when things escalate. As varied as it is, the soundtrack doesn’t just underline the chaos — it practically dances with it, pulling you into the rhythm even as everything’s on fire.

Never Stop Moving
And combat in Mycopunk is far from static, as well. Fungal-infected enemies rush you in mutated, composite forms that turn both environment and tech against you. Standing still is usually a death sentence. These enemies aren’t just cannon fodder: some steal your loot, others buff allies or dismantle your defenses if you’re not paying attention.
Each character comes with unique traversal and combat abilities — jetpacks, shields, wingsuits, grapples — that are just as useful for escape as they are for enemy disruption or repositioning. And if that’s not fast enough, you can even deploy compact, rocket-powered race cars to zip across the battlefield at breakneck speed — often launching straight into (or through) hostile mobs. Grenades and gadgets complement these skills: corrosive bombs, EMP drones, and more force you to constantly adapt your role depending on team dynamics and loadouts.

Mod Your Madness, Co-op or Collapse
Weapons and abilities use a grid-based upgrade system that feels more like Tetris than a traditional skill tree. You slot modules into a space-limited grid, where shape and placement determine your build’s power. The result? Wild combinations! Creativity is rewarded, especially when teammates sync their builds. And no, coordination isn’t optional in Mycopunk — it’s required for survival. When a player is downed, they don’t just lie there waiting for a revive — their body parts scatter. Teammates must scramble to collect the remains, piece them back together, and initiate a revival sequence. Better yet, you can toss those limbs across the battlefield like grotesque footballs to speed things up. It’s disgusting, hilarious, and surprisingly tactical.
Yes, Mycopunk‘s mission design clearly demands cooperation and task-sharing: carrying objects (and occasionally each other’s limbs), activating consoles, or hauling bulky artifacts back to the evac pod — all while under attack and often defenseless. Without communication, panic and failure are almost guaranteed.

Preliminary Thoughts
Right now, Mycopunk already feels alive, though not everything clicks yet: some systems are unclear, certain builds are unbalanced, and matchmaking can be inconsistent. But even with rough edges, it already exudes character. This isn’t a solo-friendly shooter or casual blast-fest — it’s a visually wild, mechanically intricate co-op experience full of moving parts, both literal and figurative. For players who enjoy experimentation, pressure-cooker teamwork, and eliminating space plagues with flair, there’s already a lot of potential brewing beneath the surface.
Additional Information
Release Date: July 10, 2025 (Early Access)
Previewed On: PC. Download code provided by the developer and publisher.
Developer: Pigeons at Play
Publisher: Devolver Digital
Website: https://www.mycopunkgame.com
Relevant Links: Mycopunk on STEAM
