Styx: Blades of Greed, the stealth-driven action-adventure game from Cyanide Studio, is set to launch on February 19 for PlayStation 5, Xbox Series X|S, and PC (via Steam and Epic Games Store), and ahead of its release, a free, limited-time demo is now available on Steam.

The demo lets players experience roughly the opening hour of the game, starting with Styx under attack by a massive golem before infiltrating The Wall, one of the game’s key environments. This introductory slice places players directly into a dangerous mission to locate Captain Irving, the only dwarf capable of piloting a zeppelin in the area, while evading the Inquisition forces monitoring his movements. Progress made during the demo can be carried over to the full game at launch.
Throughout the demo, players can experiment with Styx’s signature mix of stealth, tools, and supernatural abilities, approaching encounters with freedom and creativity. Sneaking through vertical spaces, setting traps, and silently neutralizing enemies all reflect the game’s focus on player-driven solutions rather than fixed paths. While the demo represents only a portion of the full experience, it offers an early look at how the third entry refines the series’ core stealth formula.
Alongside the demo, pre-orders are now available across platforms. The Standard Edition includes the base game and a pre-order bonus featuring the Master of Shadows skin from the original Styx title. For players looking for early access and additional content, the Quartz Edition offers a 48-hour early unlock, multiple cosmetic packs for Styx and his weapons, a starter bundle with talent points and crafting resources, and extra taunts to manipulate enemies. A separate Master of Stealth Collection is also available, bundling Styx: Master of Shadows, Styx: Shards of Darkness, and Styx: Blades of Greed together with the Quartz Edition content.
Styx: Blades of Greed continues the series’ dark fantasy setting, following the cunning goblin as he hunts for Quartz, a powerful and dangerous resource fueling conflict between elves, humans, and orcs. New traversal options such as a grappling hook and glider expand exploration, while refined systems emphasize flexibility and improvisation for both newcomers and long-time fans.
