In RoboCop: Rogue City – Unfinished Business, the tone is set within seconds: contract killers have wiped out nearly the entire Old Detroit police force and taken control of the OmniTower. With the last surviving officers out of options, RoboCop is deployed to do what he does best — clean house, by any means necessary. However, can he pull it off this time, too?

Same Old Armor, New Angles
In terms of gameplay, Unfinished Business is nearly identical to its predecessor and just as easy to jump into. Some might argue it’s not innovative enough to justify standalone status — should’ve been DLC? Absolutely not.
In addition to stepping back into RoboCop’s steel shell and reliving memories from his human predecessor Alex Murphy via flashbacks, this new entry also lets you control several other characters who play meaningful roles in the storyline. Yes, between the explosions and shootouts, there are plenty of narrative-driven, walking sim-style sequences with surprisingly emotional storytelling. Like its predecessor, it plays out as an interactive film — this time delving into the origins of the OCP RoboCop Program. Told through the eyes of others, the story explores their emotional reckonings and personal traumas, all of which connect to Murphy’s past — and extend even further. And while the dialogue choices themselves may not have major consequences, the overall presentation remains consistently immersive.

Loud, Brutal, and Utterly Satisfying
When it comes to first-person shooting and straight-up combat, the challenge remains as unforgiving as ever. The skill point system, PCB board upgrades, and even the UI are all unchanged. Gunfights still roar through your headset, and aiming for heads or other strategic body parts remains just as satisfying. Brainless blasting while juggling your Auto-9 and other heavy weaponry still feels tight and responsive.
Indeed, gunning down enemies as RoboCop still feels great. The action is gloriously bloody, with limbs and torsos flying across the screen. The difficulty hasn’t been toned down one bit. You’ll often find yourself healing via OCP-issued medkits or wall-mounted recharge stations, after scanning environments for signs of criminal activity, overriding consoles, and — sometimes with Night Vision — solving simple puzzles like rewiring fuse boxes or defusing bombs.
These moments are brief distractions, though, because sooner or later, you’ll run into yet another wave of armed scumbags. Defeating them means another round of confiscating stolen goods: cash, jewelry, handbags, wallets, and watches.
And when RoboCop runs out of ammo, his steel fists still get the job done. Immediate finisher moves let you eliminate enemies instantly when they’re near things like electrical boxes, TVs, or garbage chutes. These moments are occasionally hilarious, although the cutscenes do start to feel a bit repetitive over time.

Repetitive, but Undeniably Hilarious
Admittedly, the gameplay can get a bit repetitive too. A lot of main and side quests boil down to retrieving items or tracking down specific individuals, along with mowing down dozens of gang members and drones — yes, even crawling ones this time — and disabling those damned turrets.
But fans of the first game won’t care at all. They’ll absolutely eat this up — and that’s before even getting to the sound design or the humor. Some NPCs are straight-up caricatures, and once again, Peter Weller turns in a pitch-perfect performance. RoboCop’s delivery is as dry as a desert, loaded with memorable one-liners that make his mechanical apathy downright hilarious.
And if you’re worried that setting the entire game inside a single location — OmniTower — might feel stale, don’t be. There’s plenty to discover: underground communes where civilians and rogue scientists converge, western-style saloon brawls waiting to erupt, deranged Japanese robo-warriors wielding katanas to be hurled into the abyss, and even a vacation lounge to be cleared of gun-toting maniacs, all to the rhythm of a single tropical tune. Exactly, every area is backed by fitting music that reminds you the game never takes itself too seriously. The tonal variety is so wild, it somehow works.

RoboGlitches Detected
Still, this standalone isn’t without flaws. The current build suffers from several technical issues, including bugs and potential softlocks. Graphical glitches like NPC bodies vanishing in cutscenes are common, and performance problems — especially framerate drops, even when just walking — are hard to miss. Occasionally, voice lines come through a bit too quietly during scenes where they should have more impact.
Final Thoughts
To conclude, RoboCop: Rogue City – Unfinished Business does exactly what it sets out to do. It delivers a highly enjoyable standalone sequel filled with intense combat, dry humor, and surprisingly rich storytelling. Yes, both the console and PC versions are currently weighed down by technical issues — but once those are ironed out, this hunk of steel will shine the way it was built to.
Additional Information
Release Date: July 17, 2025
Reviewed On: PC. Download code provided by the publisher and PR agency via Tasta.
Developer: Teyon
Publisher: Nacon
Website: https://www.nacongaming.com/en/robocop-unfinished-business
Relevant links: RoboCop: Rogue City – Unfinished Business on STEAM
