Set six years after This Bed We Made, Lost & Found: A This Bed We Made Story moves protagonist Sophie Roy away from the Clarington Hotel and onto the Orpheus, where she has taken up a new job as a stewardess on a transatlantic voyage from Naples to New York. Of course, her peculiar talent for snooping remains very much intact – and, as it quickly turns out, proves just as valuable here.
Because this standalone short story doesn’t require a save file from the original game, you can simply select what you believe happened to Sophie, including her romantic history, whether she ended up with a criminal record, and the career choices she made at the Clarington Hotel.
A New Job, The Same Old Snooping
In Lost & Found, Sophie now has considerably more responsibilities than simply keeping it clean. Alongside making beds and tidying cabins, she serves coffee or tea and delivers telegrams around the ship. Before long, however, her regular duties once again become the perfect excuse for some discreet detective work.
Several passengers and crew members report that personal belongings have gone missing, prompting captain Gary Hamelin to ask Sophie to keep an eye out while carrying out her daily duties. Naturally, this means poking through cabins, inspecting belongings and piecing together clues while trying to figure out who is behind the thefts.
If you’ve played This Bed We Made, the formula will feel immediately familiar. The snooping, environmental investigation and dialogue-driven mystery are all back, as are the deeper conversations and choices that can influence how Sophie’s story ultimately plays out. In fact, Lost & Found is a very compact experience that knows what worked in the original and gets straight to it.
More Polished, Still Familiar
Visually, this expansion looks noticeably more modern than its predecessor. The ship provides a completely new, suitably confined setting, while the 1960s atmosphere gives the experience its own identity. Another improvement is the ability to skip dialogue, which wasn’t possible in the original game. This makes subsequent playthroughs considerably less cumbersome, especially given that the game actively encourages you to explore different outcomes.
Sophie herself, however, takes some getting used to. She looks considerably older this time around, which makes sense given the time jump, but her voice also sounds noticeably different. It’s not necessarily bad voice acting, but the change is a little jarring when you’re already familiar with the character – and especially so for me, having just replayed This Bed We Made for this review.
Technically, there are once again only a few minor rough edges. Doors or drawers can occasionally behave awkwardly when you’re standing too close to them, but that’s about it and nothing that gets in the way of an otherwise solid experience.
Final Thoughts
Lost & Found‘s biggest limitation is also the most obvious one: it’s short. A single playthrough took me around two to three hours, but that doesn’t stop it from delivering the same strong storytelling, deeply human characters, and familiar investigative gameplay that made This Bed We Made work so well. Playing the original first is still recommended, as the connections to Sophie’s past carry more weight when you already know what happened at the Clarington Hotel.
And just when the story seems ready to wrap things up, Lost & Found leaves you with a small cliffhanger that appears to tease further content. Whether that eventually leads to another chapter remains to be seen, but after this compact return to Sophie’s world, I’m certainly curious to find out where Lowbirth Games takes her next.
Additional Information
Release Date: Aug 5, 2026
Reviewed On: PC. Download code provided by the publisher and PR agency.
Developer: Lowbirth Games
Publisher: Lowbirth Games
Relevant links: Available on Steam.








