Developer Redlock Studio, in collaboration with Enclave, has released a playable demo for first-person adventure and exploration game HYPNOS. The demo is now available on PC via Steam as part of Steam Next Fest, offering players their first hands-on journey into the surreal world of the Nameless City.

Described as a Lovecraftian megastructure fever dream, HYPNOS places players in a shifting, dreamlike labyrinth at the edge of reality. The demo provides an early slice of the experience, allowing exploration and interaction within a semi-open environment shaped by layered world design and environmental storytelling. While certain areas remain closed and some non-playable characters are absent in this preview build, the developers note that the segment represents an evolving portion of the full game, with additional systems and content planned for the final release.
In HYPNOS, players step into the role of Choron, a wanderer haunted by visions of a faceless boy. Set beneath the looming Holy Mountain in the enigmatic Nameless City—constructed upon the ruins of forgotten civilizations—the narrative unfolds through exploration, branched dialogue, and player-driven choices. Encounters with dreamers, spirits, and enigmatic figures influence multiple outcomes, with alternative endings shaped by the player’s decisions.
The demo highlights key systems including environmental interaction and transformation mechanics, allowing players to manipulate the “materia” of dreams and gradually peel back the veils that obscure reality. Exploration remains central, encouraging players to chart their own path through interconnected spaces while uncovering fragments of a larger mythos tied to ancient monarchs and cosmic forces.
Alongside the demo launch, the studio confirmed it will no longer pursue a Kickstarter campaign for the project. Instead, development will continue through alternative funding solutions, with the possibility of an Early Access release being considered if additional time or expanded content scope becomes necessary.
